Yes, you're missing something about ASCII, and it is that the piece you're commenting on is not ASCII art, it's ANSI. That means the artist has 16 foreground colors to choose from, and 8 background colors. He can only use "raster blocks" to vary the amount of the foreground color against the background color, which is a very difficult technique, in my opinion.
Pixel art is mainly done with a mouse and a color palette with numeric values, and ANSI is done by typing and mixing colors in a more instinctive way. That would be the main difference.
Sorry for the late comment I was browsing through ANSI Daily Deviations and found this. I hope I didn't sound annoying. Have a nice day
When I first saw this, I wondered what the big deal was, but then I read what ANSI is, and it's quite impressive. There are no diagonal lines - they're all either horizontal or vertical, and you were able to get the illusion of diagonal lines with it. Also, for having only the use of 16 foreground colors and 8 bgcolors, you did a very good job with color. Well done.
Bleh, I remember when everything looked like this. For instance: Civilization, the first game. Since then, things have changed a LOT, and now it's actually really nice to see art made using ANSI or any of those old ways. It has a sort of antiqueish feel to it.
It's a real talent too. I can barely make heads or tails of DOS. O_o (Or whatever medium is was that you used to make that picture. In the past, I've always seen pictures like that in DOS programs.)
Wow, that must have taken foooooorrreeeeeeeeeeeeeeeevvvvvvvvvvvvvv vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv vvvvvvveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrr rrrr....yah, that long or longer ^^ Ireally like this style. Great job *favs
ANSI is like ASCII art (art made out of keyboard characters and displayed in plain text, on a fixed-width font), but it can utilize some special MS-DOS characters, such as those "raster blocks", which make ANSI look like pixel art. It can also use color codes, which allow the use of 16 foreground colors and 8 background colors. With those raster blocks you can have hundreds of different "shades".
I think ~bym has much better works than this, but it's nice to finally see some ANSI featured. Thanks, ^voodoo-prophet.
Wow, that hurts my eyes so damn much. I had forgotten what that kind of work looked like, what with modern day design. It's really impressive that you could do this though. You have a lot more patience and diligence than I do, for sure.